The Unity Technologies Team created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader.
This technical demo is authored with game development condition in mind: it’s a representative game level and targets the base PlayStation 4 at 1080p @ 30fps.
Build available on Windows 11 64bit : https://geffrotin.com/yann/games/unity3dfontainebleauwin64/
(source code available on github: https://github.com/Unity-Technologies/FontainebleauDemo)
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